DP-VoidBox/VoidBox/Plugin.cs

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using Dalamud.Hooking;
using Dalamud.IoC;
using Dalamud.Plugin;
using Dalamud.Utility.Signatures;
using Ktisis.Structs.Env;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace VoidBox;
public sealed unsafe class Plugin : IDalamudPlugin
{
private readonly List<Cmd> _cmds;
public Plugin([RequiredVersion("1.0")] DalamudPluginInterface pluginInterface)
{
pluginInterface.Create<Service>();
Service.Plugin = this;
try
{
Service.Config = Service.PluginInterface.GetPluginConfig() as Configuration ?? new();
}
catch (Exception e)
{
Service.PluginLog.Error($"Failed to load config: {e}");
Service.Config = new();
}
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Service.PluginUI = new();
Service.Envs = new();
Service.Config.Initialize(Service.PluginInterface);
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_cmds = typeof(Plugin).Assembly.GetTypes()
.Where(t => !t.IsAbstract && typeof(Cmd).IsAssignableFrom(t))
.Select(t => (Cmd) Activator.CreateInstance(t)!)
.ToList();
foreach (Cmd cmd in _cmds)
{
cmd.Register(Service.CommandManager);
}
Service.GameInteropProvider.InitializeFromAttributes(this);
_envStateCopyHook?.Enable();
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}
public string Name => "VoidBox";
public EnvState Current { get; private set; }
public SavedEnv? Preview { get; set; }
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public void Dispose()
{
_envStateCopyHook?.Dispose();
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foreach (Cmd cmd in _cmds)
{
cmd.Dispose();
}
Service.PluginUI.Dispose();
Service.Plugin = null!;
}
private void Replace(EnvState* env)
{
var config = Service.Config;
if (!config.IsEnabled)
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{
return;
}
var savedEnv = (Preview ?? (Service.ClientState.IsLoggedIn ? config.HousingEnv : config.LoginEnv))?.Env;
if (savedEnv == null)
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{
return;
}
var savedEnvVal = savedEnv.Value;
Replace(env, &savedEnvVal);
}
private void Replace(EnvState* to, EnvState* from)
{
to->SkyId = from->SkyId;
to->Lighting.SunLightColor = from->Lighting.SunLightColor;
to->Lighting.MoonLightColor = from->Lighting.MoonLightColor;
to->Lighting.Ambient = from->Lighting.Ambient;
to->Lighting._unk1 = from->Lighting._unk1;
to->Lighting.AmbientSaturation = from->Lighting.AmbientSaturation;
to->Lighting.Temperature = from->Lighting.Temperature;
to->Lighting._unk2 = from->Lighting._unk2;
to->Lighting._unk3 = from->Lighting._unk3;
to->Lighting._unk4 = from->Lighting._unk4;
to->Stars.ConstellationIntensity = from->Stars.ConstellationIntensity;
to->Stars.Constellations = from->Stars.Constellations;
to->Stars.Stars = from->Stars.Stars;
to->Stars.GalaxyIntensity = from->Stars.GalaxyIntensity;
to->Stars.StarIntensity = from->Stars.StarIntensity;
to->Stars.MoonColor = from->Stars.MoonColor;
to->Stars.MoonBrightness = from->Stars.MoonBrightness;
to->Fog.Color = from->Fog.Color;
to->Fog.Distance = from->Fog.Distance;
to->Fog.Thickness = from->Fog.Thickness;
to->Fog._unk1 = from->Fog._unk1;
to->Fog._unk2 = from->Fog._unk2;
to->Fog.Opacity = from->Fog.Opacity;
to->Fog.SkyVisibility = from->Fog.SkyVisibility;
to->Clouds.CloudColor = from->Clouds.CloudColor;
to->Clouds.Color2 = from->Clouds.Color2;
to->Clouds.Gradient = from->Clouds.Gradient;
to->Clouds.SideHeight = from->Clouds.SideHeight;
to->Clouds.CloudTexture = from->Clouds.CloudTexture;
to->Clouds.CloudSideTexture = from->Clouds.CloudSideTexture;
to->Rain.Raindrops = from->Rain.Raindrops;
to->Rain.Intensity = from->Rain.Intensity;
to->Rain.Weight = from->Rain.Weight;
to->Rain.Scatter = from->Rain.Scatter;
to->Rain._unk1 = from->Rain._unk1;
to->Rain.Size = from->Rain.Size;
to->Rain.Color = from->Rain.Color;
to->Rain._unk2 = from->Rain._unk2;
to->Rain._unk3 = from->Rain._unk3;
to->Rain._unk4 = from->Rain._unk4;
to->Dust._unk1 = from->Dust._unk1;
to->Dust.Intensity = from->Dust.Intensity;
to->Dust.Weight = from->Dust.Weight;
to->Dust.Spread = from->Dust.Spread;
to->Dust.Speed = from->Dust.Speed;
to->Dust.Size = from->Dust.Size;
to->Dust.Color = from->Dust.Color;
to->Dust.Glow = from->Dust.Glow;
to->Dust.Spin = from->Dust.Spin;
to->Dust.TextureId = from->Dust.TextureId;
to->Wind.Direction = from->Wind.Direction;
to->Wind.Angle = from->Wind.Angle;
to->Wind.Speed = from->Wind.Speed;
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}
private unsafe delegate nint EnvStateCopyDelegate(EnvState* dest, EnvState* src);
[Signature("E8 ?? ?? ?? ?? 49 3B F5", DetourName = nameof(EnvStateCopyDetour))]
private Hook<EnvStateCopyDelegate> _envStateCopyHook = null!;
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private unsafe nint EnvStateCopyDetour(EnvState* dest, EnvState* src)
{
Current = *dest;
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var exec = _envStateCopyHook.Original(dest, src);
if (dest->SkyId == 0)
{
Replace(dest);
}
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return exec;
}
}